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The 14th Computer Go UEC Cup

Regulations

1. System and ranking procedure of the competition

  • This competition consists of preliminary matches(1st Day) and final leagues(2nd Day).
  • Preliminary matches (1st Day) are held on the first day joined by all programs to choose 16 teams that proceed to the final tournament held on the second day. An anomalistic Swiss style will be used for the preliminary-game matching up to the sixth game, and the Swiss style for the seventh game (final match).
  • If the number of programs participating in the preliminary games is odd, GNU_Go will be added as an invited program.
  • To decide the ranking of the preliminary games, after converting draws to 0.5 wins and 0.5 losses, the following conditions are applied in the order of listing.
    1. Competitors with the higher number of wins are ranked higher.
    2. Competitors with the higher score of Solkoff (the total number of wins of all the opponents) are ranked higher.
    3. Competitors with the higher score of SB (the total number of wins of opponents they have defeated) are ranked higher.
    4. For the competitors in the same rank based on (1) to (3), those with higher scores of DB (the number of wins minus the number of losses) are ranked higher.
    5. Decided by lot.
  • On the 2nd day (final leagues), the final ranking is decided by round-robin competition by the two ranking leagues (1st to 8th in the A-League, 9th to 16th in the B-League) of the top 16 teams following the order of the preliminary-match ranking. (If the number of qualifying participants is less than 16, only A league will be formed).
  • To decide the final ranking, after converting draws to 0.5 wins and 0.5 losses, the following conditions are applied in the order of listing.
    1. Competitors with the higher number of wins are ranked higher.
    2. Competitors with the higher score of Solkoff (the total number of wins of all the opponents) are ranked higher.
    3. Competitors with the higher score of SB (the total number of wins of opponents they have defeated) are ranked higher.
    4. For the competitors in the same rank based on (1) to (3), those with higher scores of DB (the number of wins minus the number of losses) are ranked higher.
    5. Competitors with higher ranks of the preliminary-match rankings are ranked higher.

2. Time limit

  • Time limit for each player is 30 minutes.
  • The time will be measured by the NNGS server.

3. Reporting game results

  • Both players must submit the result record form online as soon as possible after each game. The details of the submission method will be notified to the participants separately.

4. Cancellation and late arrival

  • When participants wish to withdraw from this event, contact the organizer as soon as possible.
  • Participants who are not at the venue by the deadline without notifying the organizer by the time of registration for qualifiers will be deemed to have abandoned the event and may be given a warning by the organizer or restricted from participating in the next and subsequent events. If a late arrival is reported to the organizer by the deadline for registration of qualifying participants, the executive committee chairman will determine the action to be taken depending on the circumstances and the time of the late arrival.
  • In the case of finals, participants whose participation cannot be confirmed at the time designated by the organizer for each game without notifying the organizer will be considered late, and their time will be reduced by the amount of time they are late. However, in the case of traffic accidents, sudden illness, or other reasons deemed unavoidable, the organizer will decide how to deal with the situation.